翻訳と辞書
Words near each other
・ No Man's Land (John Michael Montgomery song)
・ No Man's Land (Lene Lovich album)
・ No Man's Land (manga)
・ No Man's Land (play)
・ No Man's Land (record label)
・ No Man's Land (Souls of Mischief album)
・ No Man's Land (video game)
・ No Man's Land Fort
・ No Man's Land Navy Airfield
・ No Man's Land, Cornwall
・ No Man's Land, Falkland Islands
・ No Man's Land, Illinois
・ No Man's Law
・ No Man's Nightingale
・ No Man's Range
No Man's Sky
・ No Man's Time
・ No Man's Woman
・ No Man's Woman (film)
・ No Manches
・ No Maps for These Territories
・ No Marriage Ties
・ No Mas (album)
・ No Masters
・ No matarás
・ No Matta What (Party All Night)
・ No Matter
・ No Matter How Far
・ No Matter How High
・ No Matter How Much You Promise to Cook or Pay the Rent You Blew It Cauze Bill Bailey Ain't Never Coming Home Again


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No Man's Sky : ウィキペディア英語版
No Man's Sky

''No Man's Sky'' is an upcoming adventure survival video game developed and published by the indie British studio Hello Games. Players are free to explore the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion (1.8×) planets, many with their own set of flora and fauna.〔 By exploring, players will gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game. Players also gain materials and blueprints to upgrade their character's equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, or trade with other ships.
Some activities will draw the attention of Sentinels which will attempt to kill the player-character for killing too many lifeforms or draining too many resources from these planets. Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game will also be fully playable offline; this is enabled by the procedural generation system that assures players will find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers.
''No Man's Sky'' represents a vision of a broad, attention-getting game that Hello Games has had in place since the formation of the company, set aside while they secured their financial wellbeing through other, less risky titles such as the ''Joe Danger'' games.〔 The game's original prototype was worked on by Hello Games' Sean Murray, and then expanded into a small 5-man team prior to its first teaser in December 2013. Since then, more of Hello Games' staff have worked on the game, with about a dozen developers leading up its release. Sony provided promotional and marketing support, but Hello Games refused any additional development support. Sony formally announced the title during their press conference at the Electronic Entertainment Expo 2014, the first independently-developed game to be presented at the Expo's centerpiece events.
At Paris Games Week in October 2015, Sony announced that ''No Man's Sky'' would be released for PlayStation 4 in June 2016.〔〔 Hello Games stated that they plan to release the title simultaneously for the PlayStation 4 and Microsoft Windows systems.
== Gameplay ==
''No Man's Sky'' is a first-person, open universe survival game. Players take the role of a planetary explorer in an uncharted galaxy. They are equipped with a survival spacesuit with a jetpack, a "multitool" which can be used to scan, mine, and collect resources as well as to attack or defend oneself from creatures and other entities while on a planet, and a spacecraft that allows them to land and take-off from planets and travel between them and engage in combat with other space-going vessels.〔 The player-character is looking to collect information on the planets and the lifeforms and other features of these planets to upload to The Atlas, a galactic database as depicted in the game's cover artwork, which they are paid for with units, the in-game currency.〔 Units are used to purchase new survival gear, tools, and spacecraft with more powerful abilities and defenses, allowing the player to explore more of the galaxy and survive in more hostile environments. Such upgrades can work in synergistic effects; the scanning feature of the multitool initially starts as a short-ranged directed beam, but can be upgraded to have much longer range, spanning all directions, and locating minerals and other resources buried in the ground.
The player's ability to explore planets is only limited by the range of the hyperspace jump engines of their current spacecraft and how much fuel that the craft presently carries.〔 The player will be able to view a galactic map to plot courses between systems, which will be updated as other players upload their findings to the Atlas.〔 There will exist numerous features in the space between planets, including ships and fleets belonging to various factions which may be hostile to the player or which the player may wish to engage in space combat.〔 The player's actions will influence how the faction treats them in future encounters; for example by helping a faction win a space battle against a rival one earlier, they may in turn help protect the players from a different faction later. There will also be various space bases where the player can engage in trading of resources and goods in a free market system; one such base will exist in every planetary system so that players will always have the ability to buy fuel to make hyperspace jumps to other systems.〔 The player will be able to use resources they have collected to craft new goods, though they will be required to determine the recipes for these on their own or to purchase from vendors. This can enable players to collect rare elements found in a remote part of the galaxy and craft them to make highly desirable goods that they can sell. Such stations will also sell new equipment to the player with rotating stock.
Taking resources from a planet or harming the lifeforms on it will cause the player to gain a "wanted level" similar to that of the ''Grand Theft Auto'' series, attracting the attention of robot-like Sentinels that patrol the planets. Low wanted levels may cause small drones to appear which may be easily fought off, while giant walking machines can assault the player at higher wanted levels.〔 The player-character can die in a number of fashions, such as by sustained damage from a toxic or oxygen-less planetary environment, attacks from dangerous lifeforms or Sentinels, or being destroyed in space combat with a number of different computer-controlled space-going factions that control sectors of the galaxy. If the player-character dies, they will respawn near their spacecraft if they died on the planet surface, or will respawn at a nearby spaceport if they died in space combat; in either situation, they will lose all information that they have not yet uploaded to the Atlas and other resources collected since, but retain all of the gear they have already acquired.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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